Film & images from development
A glimpse of the Realms
Actual development captures. Environments and presentation continue to evolve.
Kingdoms and Dust · Development trailer
Step into a world with a life of its own.
Meet its people. Test your words. Face its dangers. Watch the full trailer, from the bustle of a city to a quiet conversation with the Dungeon Master.
Lives along the waterfront
Markets, quays, ships, and the people who make a city.

In-game capture · In development
Moonmoor, at the water’s edge
Market stalls, stone quays, and crowded roofs bring the scale of a city down to the people who live there.

In-game capture · In development
Down on the quay
Walk among the people, cargo, and moored ships of a working waterfront.

In-game capture · In development
A risen necropolis
Slaughter a settlement and spend twenty-four hours raising its dead: corruption fog, dark-fantasy ruins, and skeletal residents replace the living town.
When armies meet
Mounted archers, charging lancers, and infantry on the same battlefield.

In-game capture · In development
Mounted archers
Cavalry and infantry share the field. The battle extends far beyond the rider nearest your blade.

In-game capture · In development
The charge reaches the line
A close view of a cavalry charge, where formations become individual riders, weapons, and soldiers.

In-game capture · In development
The living against the risen dead
An undead host raised from fallen enemies or a slaughtered town clashes with a living realm's infantry in open battle.
Beyond the next doorway
Firelit halls, imposing seats of power, and the approach to a necropolis.

In-game capture · In development
At the necropolis gates
A monumental silhouette rises through the haze, with fire marking the approach.

In-game capture · In development
A throne in the dark
Beyond the battlefield and the political map, power has rooms you can stand inside.

In-game capture · In development
The warmth beyond the doorway
Stone corridors open onto a firelit hall. Exploration moves from wide landscapes to intimate interiors.
Rivers, forests, and stranger ground
A closer look at the places between settlements.
From a continent to a single person
The political atlas, a character dossier, and the journey back into the world.

In-game capture · In development
A continent of competing powers
Pull back to see the political world at continental scale. Each border belongs to a campaign that keeps unfolding.

In-game capture · In development
The person behind the name
The in-game encyclopedia records identity, affiliations, goals, and beliefs. Here, Speaker Aldric Karth belongs to The Pine Oath.

In-game capture · In development
From the map to the road
A journey arrives at its destination. Enter the region and experience the place behind the marker.
Cities, armies, and magic

Umbra Magni capital · Development capture
Nova Aeterna
The monumental central palace of Nova Aeterna, surrounded by towers, streets and the Umbra Magni capital.

Infantry and cavalry · Development capture
Armies in the field
Infantry formations and mounted riders meeting across a grassy battlefield.

Battlefield magic · Development capture
Rain of Fire
A first-person spell sends burning projectiles down onto a battlefield under an evening sky.

Aurelian Reach · Development capture
Bloodvine Slopes
Rows of crimson bloodvine in a development landscape under a wide evening sky.

Aurelian Reach · Development capture
Glass Wheat Plains
Golden glass-wheat fields beneath a blue development sky.
Your words, live replies, real checks
Dialogue in action
Actual game-panel captures, including face-to-face NPC conversations. Read the approaches, live replies, rolls, and relationship changes beside the images on the dialogue page.
See the dialogue examples →
Perception · Success · Recorded development exchange
A strange approach. A real roll.
The player asks to investigate the stone using Perception. The game rolls a success, then the live DM describes dried iron and a lingering warmth hinting at residual arcane energy. The full request, roll, and reply are visible together.

Nessa Ironvale · Face and live dialogue · Development capture
A person across from you.
A friendly introduction meets a cynical personality. Nessa uses the name you gave her and offers her view of the town. Her face, your words, and her live reply are visible together in the actual game panel.

Diplomacy · Success · Development encounter
A murder plot comes to light.
A private appeal gets through. Magistrate Malrec Tovan names Chancellor Isabeau Frostmantle and her intended victim, Speaker Tormund Frostmantle. The successful check reveals a real conspiracy in the simulation, giving you a secret that reaches all the way to the crown.

Diplomacy · Critical failure · Recorded development exchange
Please can fail, too.
After an unsettling introduction, a plea for secrecy rolls a natural one. The check fails and the relationship worsens; Ilyra's evasive words give you no reliable promise.
From living Jungle to stranger lands
The land has its own history.

Dense tropical woodland · Development capture
Jungle
Walk beneath the canopy into a dense world of broad leaves, palms, ferns, and layered undergrowth.
Read the field notes →
Aurelian Reach · Development capture
Inverted Groves
Violet growth, vivid ground cover, and tangled dark silhouettes in one of the Reach's stranger landscapes.
Read the field notes →
Aurelian Reach · Development capture
Thorn Choir
Relic fire, old consecrations, and saint-war defenses leave their mark on this haunted landscape.
Read the field notes →
Obsidian Steppe · Development capture
Nightglass Prairie
A prairie in the Steppe's perpetual twilight, where the scar of old magic is part of the land itself.
Read the field notes →
Nord-Vast · Development capture
Whale Grave Shores
Leviathan bones feed the shores' strange ecology, northern economies, and omen rites.
Read the field notes →
Elevated physical camera · Development capture
Above the Jungle canopy
An elevated view of the same Jungle environment, showing the canopy across the surrounding terrain.
Read the field notes →Territory, routes, and competing powers
The political world
Actual in-game Political map views from an example campaign. Open a full-size image to read the labels.
Walk through grand strategy →
In-game Political lens · Development capture
The political atlas
A view of territorial power, roads, and settlements, with Nova Aeterna selected. Names and figures belong to this example campaign.

In-game Political lens · Development capture
Powers of the Obsidian Steppe
A closer view of the competing powers of the Steppe. This is one campaign's distribution of territory and influence.

