Development reference · 3 min read

Beasts

Reference tables contain changeable development values.

The wolf does not hate you. It simply needs to eat, and you are slower than a deer.

Beasts range from mundane predators grown to unnatural size to magical hybrids whose origins are lost to pre-imperial experimentation. They are the most commonly encountered threat outside settled areas, and even veteran adventurers respect the danger posed by a winter wolf pack or a nesting owlbear.


Canines and Lupines#

NameLevelSizeHPNotable Abilities
Wolf1Medium24Pack attack; knockdown bite
Dire Wolf3Large50Pack attack; knockdown; greater size and ferocity
Winter Wolf5Large70Cold breath weapon; ice walk; pack tactics
Warg3Large52Intelligent speech; goblinoid ally; darkness affinity

Winter wolves are among the most feared beasts of the Nord-Vast. Unlike their mundane cousins, they possess a cunning intelligence and a freezing breath that can incapacitate an armored warrior in seconds. They are known to negotiate with frost giant clans, exchanging hunting cooperation for territorial rights.


Vermin and Arachnids#

NameLevelSizeHPNotable Abilities
Giant Spider1Medium16Web trap; venomous bite; wall climb
Giant Rat-1Small8Filth fever; swarming
Giant Scorpion3Large45Pincers; venomous sting; grab
Giant Bat1Large20Echolocation; wing buffet
Giant Ant2Medium30Mandible grip; acid spray; hive coordination
Sand Scarab Swarm2Tiny (swarm)28Flesh-stripping bites; burrowing dispersal

Giant spiders infest the ruins and deep forests of the Aurelian Reach with particular density. The collapse of imperial pest-control wards allowed arachnid populations to grow unchecked for over a century, and many an abandoned villa now hosts webs thick enough to stop a horse.


Magical Hybrids#

NameLevelSizeHPNotable Abilities
Basilisk5Medium60Petrifying gaze; venomous bite
Cockatrice3Small38Petrifying touch; fluttering charge
Owlbear4Large56Screech; mauling embrace; bloodcurdling howl
Manticore6Large78Tail spike volley; flight; cruel intelligence
Griffon4Large58Flight; pounce; keen senses
Giant Eagle3Large45Flight; talon strike; noble temperament

Owlbears are widely believed to be the product of imperial-era magical experimentation. Whatever their origin, they have bred true for over a century and now occupy ecological niches across temperate forests. They are fiercely territorial, and their bloodcurdling screech can paralyze inexperienced adventurers with fear. Nesting mothers are particularly aggressive and have been known to pursue intruders for miles.

Manticores are solitary ambush predators that prefer high terrain overlooking trade roads. Their tail spikes can be launched at range with surprising accuracy, and their cruel intelligence allows them to toy with prey, demanding tribute in exchange for safe passage. Several Reach duchies post bounties on manticore heads, though few collectors survive the attempt.


Aquatic Beasts#

NameLevelSizeHPNotable Abilities
Reef Shark2Large32Blood scent; feeding frenzy
Sea Serpent8Gargantuan120Constrict; capsize; spine rake

Sea serpents are the terror of the inner sea, capable of capsizing small vessels and dragging sailors beneath the waves. The Azure Isles navy maintains dedicated serpent-hunting flotillas, yet confirmed kills remain rare. Old salts claim the largest specimens rival warships in length.


Cave Predators#

NameLevelSizeHPNotable Abilities
Cave Bear3Large48Mauling claws; ferocity; darkvision

Cave bears are apex predators of the underground frontier. They are larger and more aggressive than their surface cousins, with poor eyesight compensated by extraordinary hearing and scent. Miners in the Iron Heartland consider a cave bear den a sign to reroute a tunnel rather than attempt clearance.

About this entry

Public in-game encyclopedia. Website edition: 10 October 2026.

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