Development reference · 2 min read

Constructs

Reference tables contain changeable development values.

It does not tire. It does not question. It follows the last order it was given, even if that order was given a hundred years ago to a nation that no longer exists.

Constructs are artificial beings animated by magic, ranging from simple animated objects to sophisticated golems forged by master artificers. Many imperial-era constructs still patrol ruins and vaults, following orders from masters long dead. They are immune to mental effects, poison, disease, and most conditions that afflict living creatures.


NameLevelSizeHPNotable Abilities
Animated Armor2Medium28Weapon use; construct immunities; mindless patrol
Arcane Golem4Large60Spell reflection; fist slam; magic resistance
Imperial Construct5Large68Pre-collapse programming; imperial command codes; integrated weaponry
Stone Golem8Large110Slow but devastating; spell immunity; berserk threshold
Iron Golem10Large150Poison breath; spell immunity; immense strength; fire heals

Imperial constructs are relics of the Magnus Empire's military-industrial apparatus. Many still guard vaults, toll stations, and administrative buildings across the Reach, executing patrol routes and access protocols for an empire that collapsed over a century ago. Those who know the old command codes can sometimes redirect or deactivate them, making such knowledge extremely valuable to treasure hunters and salvage firms.

Iron golems represent the pinnacle of mundane construct creation. Their iron bodies are nearly impervious to magic, their fists can shatter castle walls, and their poison breath fills corridors with toxic gas. They are extraordinarily expensive to create and maintain, meaning most surviving examples are imperial-era relics found in high-security vaults.

About this entry

Public in-game encyclopedia. Website edition: 10 October 2026.

Read the editorial scope →