Development reference · 2 min read

Wildlife

Reference tables contain changeable development values.

A hunter who cannot name the deer he tracks has no business drawing a bow.

The common wildlife of the Unbound Realms poses little direct threat to seasoned adventurers, yet these creatures form the living fabric of every biome. Deer herds signal healthy forests, raptor flights warn of carrion nearby, and the sudden silence of a songbird flock often precedes something far worse emerging from the undergrowth.


Mammals#

NameLevelSizeHPNotable Abilities
Deer-1Medium6Fleet of foot; bolts when threatened
Stag0Medium12Antler charge; territorial in autumn
Rabbit-1Tiny3Burrow retreat; keen hearing
Fox-1Small8Evasion; scavenger instinct
Wild Boar1Medium18Tusk gore; ferocity (fights past zero HP once)
Elk1Large20Trampling charge; herd alertness
Mountain Goat0Medium14Sure-footed on steep terrain; headbutt
Snake-1Tiny4Venomous bite (mild); ambush strike
Frog Chorus-1Tiny (swarm)—Ambient presence; no combat stats

Wild boar are the most dangerous common mammal encountered by low-level travellers. They are fiercely territorial, especially near wallowing sites, and their ferocity ability allows them to continue fighting briefly after sustaining mortal wounds. Experienced woodsmen give boar runs wide berth during mating season.


Birds#

NameLevelSizeHPNotable Abilities
Songbird Flock-1Tiny (swarm)—Ambient presence; alarm call
Hawk0Tiny7Diving strike; keen eyesight
Eagle0Small11Talon grab; soaring scout
Raven-1Tiny6Mimicry; omen association
Owl0Tiny8Silent flight; darkvision
Seagull Flock-1Tiny (swarm)—Coastal scavenger; noisy distraction
Crow Flock-1Tiny (swarm)—Carrion sense; tool use
Vulture0Small9Carrion scent; circling indicator

Ravens hold a special place in Nord-Vast folklore. Saga-keepers claim they carry messages between the living and the dead, and killing one within sight of a clan hall is considered deeply unlucky. In game terms ravens are harmless, but their sudden massed flight often signals undead activity below.


Aquatic#

NameLevelSizeHPNotable Abilities
Fish School-1Tiny (swarm)—Ambient aquatic presence; no combat stats

Fish schools are a common sight in the rivers and coastal shallows of the Reach. They have no combat relevance but serve as indicators of water quality and river health. Fishermen in riverside settlements depend on seasonal runs for their livelihood.

About this entry

Public in-game encyclopedia. Website edition: 10 October 2026.

Read the editorial scope →